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STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose. Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose. Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose. Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose. Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose. Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose. Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose. Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose. Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
Live at the Library: LibraryBEATS Drum Circle with Otha Day (Valente)
Join us at Donnelly Field (behind the Valente Library) for a joyful celebration with musician and educator Otha Day! A Drum Circle is a highly interactive group of people who play drums and percussion instruments together to create in-the-moment music. Through the experience of rhythm and sound we experience what it means to beat as one heart: we become a vibrant community. This drum circle will include playful and accessible rhythm activities, games, traditional ensemble pieces, songs and most importantly, improvisation. No experience necessary; all ages can participate. No registration is required. In the event of rain, this program will move indoors to the Community Room of the Valente Branch. Funding for Vacation Week Programming: Live at the Library has been generously provided by the Cambridge Public Library Foundation.
O'Connell Branch Book Group (O'Connell)
December selection: Little Women by Louisa May Alcott Reading Interests: We read mostly contemporary Fiction and Non-Fiction, with forays into older works and classics. Past selections include: Wellness by Nathan Hill, Sing, Unburied, Sing by Jesmyn Ward, The Elements of Marie Curie by Dava Sobel, and The Midnight Library by Matt Haig. How to get the print book: Copies of the book are set aside at the O'Connell Branch. Click here for O'Connell Branch Hours How to get the e-book or digital audiobook: This month’s book is available as a digital audio and e-book through Hoopla. This book group meets in person at the O'Connell Branch. No registration is needed. Drop-ins welcome. For more information contact the branch at 617-349-4019.
Page was last modified on 7/24/2023 8:07 PM
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