STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
Innovators for Purpose (iFp) is a Cambridge-based nonprofit that inspires high-potential, diverse young people to discover their passions, develop innovative mindsets and cultivate marketable skills to solve problems they care most about. Summer Studio teens are funded in part through the Mayor's Summer Youth Employment Program. The Cambridge Public Library STEAM Academy is part of Cambridge STEAM Initiative's efforts to enhance and expand students’ access to quality STEAM learning experiences. Made possible by generous support from the Eric and Jane Nord Family Fund and Verizon.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
Innovators for Purpose (iFp) is a Cambridge-based nonprofit that inspires high-potential, diverse young people to discover their passions, develop innovative mindsets and cultivate marketable skills to solve problems they care most about. Summer Studio teens are funded in part through the Mayor's Summer Youth Employment Program. The Cambridge Public Library STEAM Academy is part of Cambridge STEAM Initiative's efforts to enhance and expand students’ access to quality STEAM learning experiences. Made possible by generous support from the Eric and Jane Nord Family Fund and Verizon.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
Innovators for Purpose (iFp) is a Cambridge-based nonprofit that inspires high-potential, diverse young people to discover their passions, develop innovative mindsets and cultivate marketable skills to solve problems they care most about. Summer Studio teens are funded in part through the Mayor's Summer Youth Employment Program. The Cambridge Public Library STEAM Academy is part of Cambridge STEAM Initiative's efforts to enhance and expand students’ access to quality STEAM learning experiences. Made possible by generous support from the Eric and Jane Nord Family Fund and Verizon.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
Innovators for Purpose (iFp) is a Cambridge-based nonprofit that inspires high-potential, diverse young people to discover their passions, develop innovative mindsets and cultivate marketable skills to solve problems they care most about. Summer Studio teens are funded in part through the Mayor's Summer Youth Employment Program. The Cambridge Public Library STEAM Academy is part of Cambridge STEAM Initiative's efforts to enhance and expand students’ access to quality STEAM learning experiences. Made possible by generous support from the Eric and Jane Nord Family Fund and Verizon.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
Innovators for Purpose (iFp) is a Cambridge-based nonprofit that inspires high-potential, diverse young people to discover their passions, develop innovative mindsets and cultivate marketable skills to solve problems they care most about. Summer Studio teens are funded in part through the Mayor's Summer Youth Employment Program. The Cambridge Public Library STEAM Academy is part of Cambridge STEAM Initiative's efforts to enhance and expand students’ access to quality STEAM learning experiences. Made possible by generous support from the Eric and Jane Nord Family Fund and Verizon.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
Innovators for Purpose (iFp) is a Cambridge-based nonprofit that inspires high-potential, diverse young people to discover their passions, develop innovative mindsets and cultivate marketable skills to solve problems they care most about. Summer Studio teens are funded in part through the Mayor's Summer Youth Employment Program. The Cambridge Public Library STEAM Academy is part of Cambridge STEAM Initiative's efforts to enhance and expand students’ access to quality STEAM learning experiences. Made possible by generous support from the Eric and Jane Nord Family Fund and Verizon.
Medicare Open Enrollment (Valente)
Medicare Open Enrollment is the one time of the year when all people with Medicare can review, compare, enroll or dis-enroll in Medicare Advantage, Original Medicare, and Part D drug plans. Medicare Open Enrollment runs from mid-October to early December. Coverage of all plans begins January 1 of the following year.
Open Enrollment is your annual opportunity to review health and drug plans. This is important because health needs may change from year to year; health or drug plan may change the costs, benefits, and drug coverage they offer; provider and pharmacy networks may change.
By reviewing and comparing costs and benefits of the plans available for the upcoming year, there is potential to save money and ensure appropriate coverage.
This class will explain how Open Enrollment works and demonstrate the tools available to help you review your options.
This workshop is led by Marion Severynse, a state-certified Medicare benefits counselor in a volunteer-led program funded in part by the Executive Office of Aging and Independence.
Registration required.
Great Books Book Group (Main/Virtual)
This week's selection: Tony Kushner, Angels in America
Reading Interests: We concentrate on Great Books in the following areas: a long novel over the summer, two sections of poetry and short stories, a book of the Bible, a Shakespeare play, an ancient and modern drama, a work of science, a smaller work of fiction, an even smaller work of fiction, and a rotating mix of politics, philosophy, and religion. Authors read in the past five years include Dickens, Keats and Yeats, O'Connor and Munro, Ecclesiastes, Sophocles and August Wilson, Darwin, Austen, Duras, The Federalist Papers, and Arendt.
How to get the print book: Copies of the reading are set aside at the Main Library. Visit the Main Library at 449 Broadway during current service hours and a staff member can help you get a copy.
How to register: Registration is required. Click the registration link below to register.
This is a hybrid event. A Zoom link will be sent to all registered participants 1 hour before the event.
For more information, contact Drew Griffin (dgriffin@cambridgema.gov)
Youth Dungeons & Dragons Session 2/8 (Valente)
Youth ages 10-16 are welcome to join this eight-session campaign pf Tuesdays in May and June of the table-top game Dungeons and Dragons (DnD), as we build our cooperative role-play and storytelling skills. The dates are 5/5, 5/12, 5/19, 5/26, 6/2, 6/9, 6/16, and 6/23. The first session will include time to build characters and review rules of gameplay. Following sessions will follow a storyline through to the final session.
Registration is required, as the program is capped at 8 players. Please plan to attend all sessions! Registering for Session 1 includes the following weekly sessions. No prior DnD experience is required, and experienced players are also welcome to join.
The City of Cambridge does not discriminate, including on the basis of disability. We may provide auxiliary aids and services, written materials in alternative formats, and reasonable modifications in policies and procedures to people with disabilities. For more information contact us at library@cambridgema.gov, 617-349-4032 (voice), or via relay at 711.
Youth Dungeons & Dragons Session 1/8 (Valente)
Youth ages 10-16 are welcome to join this eight-session campaign of Tuesdays in May and June of the table-top game Dungeons and Dragons (DnD), as we build our cooperative role-play and storytelling skills. The dates are 5/5, 5/12, 5/19, 5/26, 6/2, 6/9, 6/16, and 6/23. The first session will include time to build characters and review rules of gameplay. Following sessions will follow a storyline through to the final session.
Registration is required, as the program is capped at 8 players. Please plan to attend all sessions! Registering for Session 1 includes the following weekly sessions. No prior DnD experience is required, and experienced players are also welcome to join.
The City of Cambridge does not discriminate, including on the basis of disability. We may provide auxiliary aids and services, written materials in alternative formats, and reasonable modifications in policies and procedures to people with disabilities. For more information contact us at library@cambridgema.gov, 617-349-4032 (voice), or via relay at 711.