Terrain OBJ
This terrain model is useful as a visual reference for the terrain surface as it relates to buildings, roads and sidewalks. It can be used as a setting and an initial condition for detailed design studies.
Riverside Neighborhood Study 2003
2003 report with recommendations developed by a study committee composed of neighborhood residents worked with CDD staff. Cover housing, land use and zoning, urban design, transportation, open space, institutional uses, and economic development. Updates 1992 report.
Artwork Celebrating Same-Sex Marriage Rights
Create an art installation celebrating Cambridge as the first City in the United States to issue same-sex marriage licenses. The planning and design process will include local artists, LGBTQ+ groups and advocates, and the general public.
Brookline Street
Brookline Street reconstruction project, completed Fall 2010, included sidewalk replacement, repaving, and replacement of the water and sewer lines. Design improvements included traffic calming, safer pedestrian crossings, bicycle lanes and the addition of many more street trees.
Parent/Child (Ages 7-9) Book Group (Main)
Join us for a lively discussion of a great book in person at the Main Library! Snacks will be provided. For ages 7-9 and a parent or caregiver.
This month's book is Trouble at the Tangerine by Gillian McDunn. When a valuable necklace is stolen from Simon's new apartment complex, it's up to him and a quirky neighbor to solve the mystery before he and his family have to move again. Copies of this month's book are available at the Children's Desk.
Both caregiver and child should read the book before the discussion to participate. Registration is required — only one registration is needed per family.
For questions about parent/child book group, please email Rachel: rbeaton@cambridgema.gov
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.