STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
Innovators for Purpose (iFp) is a Cambridge-based nonprofit that inspires high-potential, diverse young people to discover their passions, develop innovative mindsets and cultivate marketable skills to solve problems they care most about. Summer Studio teens are funded in part through the Mayor's Summer Youth Employment Program. The Cambridge Public Library STEAM Academy is part of Cambridge STEAM Initiative's efforts to enhance and expand students’ access to quality STEAM learning experiences. Made possible by generous support from the Eric and Jane Nord Family Fund and Verizon.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
Innovators for Purpose (iFp) is a Cambridge-based nonprofit that inspires high-potential, diverse young people to discover their passions, develop innovative mindsets and cultivate marketable skills to solve problems they care most about. Summer Studio teens are funded in part through the Mayor's Summer Youth Employment Program. The Cambridge Public Library STEAM Academy is part of Cambridge STEAM Initiative's efforts to enhance and expand students’ access to quality STEAM learning experiences. Made possible by generous support from the Eric and Jane Nord Family Fund and Verizon.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
Innovators for Purpose (iFp) is a Cambridge-based nonprofit that inspires high-potential, diverse young people to discover their passions, develop innovative mindsets and cultivate marketable skills to solve problems they care most about. Summer Studio teens are funded in part through the Mayor's Summer Youth Employment Program. The Cambridge Public Library STEAM Academy is part of Cambridge STEAM Initiative's efforts to enhance and expand students’ access to quality STEAM learning experiences. Made possible by generous support from the Eric and Jane Nord Family Fund and Verizon.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
Innovators for Purpose (iFp) is a Cambridge-based nonprofit that inspires high-potential, diverse young people to discover their passions, develop innovative mindsets and cultivate marketable skills to solve problems they care most about. Summer Studio teens are funded in part through the Mayor's Summer Youth Employment Program. The Cambridge Public Library STEAM Academy is part of Cambridge STEAM Initiative's efforts to enhance and expand students’ access to quality STEAM learning experiences. Made possible by generous support from the Eric and Jane Nord Family Fund and Verizon.
Starting a Business Workshop Series: Marketing & Customer Acquisition (Central Square)
Are you an aspiring entrepreneur or small business owner looking to start a business in the City of Cambridge. This workshop is a comprehensive, four-week program tailored specifically for early-stage entrepreneurs and established business owners seeking to enhance their business operations. The curriculum addresses key aspects of business operations. This series of workshops will establish a solid foundation in essential principles of entrepreneurship and business ownership.
Workshop 2: Marketing & Customer Acquisition (Date: Tuesday June 3rd, 2025)
Fundamentals of marketing for small businesses
Creating effective customer acquisition strategies
Introduction to social media marketing and e-commerce
Please register here.
Community Build (O'Neill)
Join friends at the O'Neill Branch to build, build, BUILD! Let your imagination run wild with LEGOs, Magna-Tiles and other building toys.
The Library has plenty of LEGO pieces, so you don't need to bring your own.
For children ages 5 and up. Children under age 7 must be accompanied by a caregiver. LEGO pieces are choking hazards for young children.
Drop-in Maker Studio (O'Neill)
Come to the Library to create something special! Use your own supplies or try out our equipment! You can use our 1-inch button maker, 2.5 inch button maker, 3-D Doodle pens, or Janome sewing machines. The Library will provide basic supplies.
This drop-in program is for people who feel comfortable using these machines on their own. The Library will not provide instruction. Anyone wishing to use the sewing machines must have completed a Sewing 101 training through the Library. Children under the age of 12 must be accompanied by an adult.
Drop-in Maker Studio (O'Neill)
Come to the Library to create something special! Use your own supplies or try out our equipment! You can use our 1-inch button maker, 2.5 inch button maker, 3-D Doodle pens, or Janome sewing machines. The Library will provide basic supplies.
This drop-in program is for people who feel comfortable using these machines on their own. The Library will not provide instruction. Anyone wishing to use the sewing machines must have completed a Sewing 101 training through the Library. Children under the age of 12 must be accompanied by an adult.
Drop-in Maker Studio (O'Neill)
Come to the Library to create something special! Use your own supplies or try out our equipment! You can use our 1-inch button maker, 2.5 inch button maker, 3-D Doodle pens, or Janome sewing machines. The Library will provide basic supplies.
This drop-in program is for people who feel comfortable using these machines on their own. The Library will not provide instruction. Anyone wishing to use the sewing machines must have completed a Sewing 101 training through the Library. Children under the age of 12 must be accompanied by an adult.
Drop-in Maker Studio (O'Neill)
Come to the Library to create something special! Use your own supplies or try out our equipment! You can use our 1-inch button maker, 2.5 inch button maker, 3-D Doodle pens, or Janome sewing machines. The Library will provide basic supplies.
This drop-in program is for people who feel comfortable using these machines on their own. The Library will not provide instruction. Anyone wishing to use the sewing machines must have completed a Sewing 101 training through the Library. Children under the age of 12 must be accompanied by an adult.