STEAM Academy: iFp Studio (Main)
Innovators for Purpose (iFp) Studio is a youth-powered design and innovation program where teens channel their energy and creative vision to imagine and build a better world. Blending art, design, science, technology, and storytelling within a social justice framework, teens engage in real-world client-sponsored projects. Young people are invited to learn more and apply on the iFp website.
STEAM Academy: iFp Studio (Main)
Innovators for Purpose (iFp) Studio is a youth-powered design and innovation program where teens channel their energy and creative vision to imagine and build a better world. Blending art, design, science, technology, and storytelling within a social justice framework, teens engage in real-world client-sponsored projects. Young people are invited to learn more and apply on the iFp website.
STEAM Academy: iFp Studio (Main)
Innovators for Purpose (iFp) Studio is a youth-powered design and innovation program where teens channel their energy and creative vision to imagine and build a better world. Blending art, design, science, technology, and storytelling within a social justice framework, teens engage in real-world client-sponsored projects. Young people are invited to learn more and apply on the iFp website.
STEAM Academy: iFp Studio (Main)
Innovators for Purpose (iFp) Studio is a youth-powered design and innovation program where teens channel their energy and creative vision to imagine and build a better world. Blending art, design, science, technology, and storytelling within a social justice framework, teens engage in real-world client-sponsored projects. Young people are invited to learn more and apply on the iFp website.
STEAM Academy: iFp Studio (Main)
Innovators for Purpose (iFp) Studio is a youth-powered design and innovation program where teens channel their energy and creative vision to imagine and build a better world. Blending art, design, science, technology, and storytelling within a social justice framework, teens engage in real-world client-sponsored projects. Young people are invited to learn more and apply on the iFp website.
STEAM Academy: iFp Studio (Main)
Innovators for Purpose (iFp) Studio is a youth-powered design and innovation program where teens channel their energy and creative vision to imagine and build a better world. Blending art, design, science, technology, and storytelling within a social justice framework, teens engage in real-world client-sponsored projects. Young people are invited to learn more and apply on the iFp website.
STEAM Academy: iFp Studio (Main)
Innovators for Purpose (iFp) Studio is a youth-powered design and innovation program where teens channel their energy and creative vision to imagine and build a better world. Blending art, design, science, technology, and storytelling within a social justice framework, teens engage in real-world client-sponsored projects. Young people are invited to learn more and apply on the iFp website.
Reduce and Reuse
“Reduce, Reuse, Recycle” is in order of importance. It is better to reduce than reuse; better to reuse than recycle.
Reducing and reusing prevent the environmental impact of making new items. All disposal has financial costs to the city. Recycling and composting cost the City less than trash. Still, preventing waste in the first place is best for Cambridge and the environment. It is one of the key recommendations in the Cambridge Zero Waste Master Plan.
Pinwheel Craft (Collins)
Get creative after school! Follow instructions to turn patterned paper into a pinwheel. Then, watch the springtime wind make it spin.
Recommended for children ages 6-12 and their caregivers.
Drop-in Maker Studio (O'Neill)
Come to the Library to create something special! Use your own supplies or try out our equipment! You can use our 1-inch button maker, 2.5 inch button maker, 3-D Doodle pens, or Janome sewing machines. The Library will provide basic supplies.
This drop-in program is for people who feel comfortable using these machines on their own. The Library will not provide instruction. Anyone wishing to use the sewing machines must have completed a Sewing 101 training through the Library. Children under the age of 12 must be accompanied by an adult.