Graphics Are Great! Book Group (O'Connell/Virtual)
Our monthly "Graphics Are Great!" book group is for kids aged 8-12. Check out a copy of the book beforehand, or download it from the Libby app. Our November book is The Cartoonists Club by Raina Telgemeier and Scott McCloud.
This book group will meet virtually and in person at the O'Connell Branch. Please register below if you would like to attend virtually. A Zoom link will be sent to all registered participants one hour before the event.
Need a laptop or hotspot to participate? Call the O'Connell Branch at 617-349-4019.
For questions about the "Graphics Are Great!" Book Club, please email cmeisler@cambridgema.gov.
Graphics Are Great! Book Group (O'Connell/Virtual)
Our monthly "Graphics Are Great!" book group is for kids aged 8-12. Check out a copy of the book beforehand, or download it from the Libby app. Our October book is Garvey's Choice by Nikki Grimes and Theodore Taylor III.
This book group will meet virtually and in person at the O'Connell Branch. Please register below if you would like to attend virtually. A Zoom link will be sent to all registered participants one hour before the event.
Need a laptop or hotspot to participate? Call the O'Connell Branch at 617-349-4019.
For questions about the "Graphics Are Great!" Book Club, please email cmeisler@cambridgema.gov.
Graphics Are Great! Book Group (O'Connell/Virtual)
Our monthly "Graphics Are Great!" book group is for kids aged 8-12. Check out a copy of the book beforehand, or download it from the Libby app. Our December book is Four Eyes by Rex Ogle and Dave Valeza.
This book group will meet virtually and in person at the O'Connell Branch. Please register below if you would like to attend virtually. A Zoom link will be sent to all registered participants one hour before the event.
Need a laptop or hotspot to participate? Call the O'Connell Branch at 617-349-4019.
For questions about the "Graphics Are Great!" Book Club, please email cmeisler@cambridgema.gov.
Graphics Are Great! Book Group (O'Connell/Virtual)
Our monthly "Graphics Are Great!" book group is for kids aged 8-12. Check out a copy of the book beforehand, or download it from the Libby app. Our January book is We Are Big Time by Hena Khan and Safiya Zerrougui.
This book group will meet virtually and in person at the O'Connell Branch. Please register below if you would like to attend virtually. A Zoom link will be sent to all registered participants one hour before the event.
Need a laptop or hotspot to participate? Call the O'Connell Branch at 617-349-4019.
For questions about the "Graphics Are Great!" Book Club, please email cmeisler@cambridgema.gov.
Graphics Are Great! Book Group (O'Connell/Virtual)
Our monthly "Graphics Are Great!" book group is for kids aged 8-12. Check out a copy of the book beforehand, or download it from the Libby app. Our May book is Wrong Friend by Charise Mericle Harper and Rory Lucey.
This book group will meet virtually and in person at the O'Connell Branch. Please register below if you would like to attend virtually. A Zoom link will be sent to all registered participants one hour before the event.
Need a laptop or hotspot to participate? Call the O'Connell Branch at 617-349-4019.
For questions about the "Graphics Are Great!" Book Club, please email cmeisler@cambridgema.gov.
Summer Reading: Decorate a Paper Fan! (O'Connell)
Decorate a handheld paper fan using the simple, meditative basics of Chigiri-e (“chee-gee-ree-eh”), a traditional Japanese art form where the name literally means "torn picture."
There will also be a mini-mural station for families to decorate collaboratively to celebrate wrapping up this year's Summer Reading program.
An assortment of colorful papers as well as markers, book-themed stickers and other decorations will be provided.
Space is limited and registration is required. There will be two identical back-to-back 60 minute sessions (from 2-3 and again from 3-4). Please sign up for only one session.
Graphics Are Great! Book Group (O'Connell/Virtual)
Our monthly "Graphics Are Great!" book group is for kids aged 8-12. Check out a copy of the book beforehand, or download it from the Libby app. Our July book is Ali Cross by James Patterson, adapted by Adam Rau, illustrated by Phillip Tajalle.
This book group will meet virtually and in person at the O'Connell Branch. Please register below if you would like to attend virtually. A Zoom link will be sent to all registered participants one hour before the event.
Need a laptop or hotspot to participate? Call the O'Connell Branch at 617-349-4019.
For questions about the "Graphics Are Great!" Book Club, please email cmeisler@cambridgema.gov.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
Innovators for Purpose (iFp) is a Cambridge-based nonprofit that inspires high-potential, diverse young people to discover their passions, develop innovative mindsets and cultivate marketable skills to solve problems they care most about. Summer Studio teens are funded in part through the Mayor's Summer Youth Employment Program. The Cambridge Public Library STEAM Academy is part of Cambridge STEAM Initiative's efforts to enhance and expand students’ access to quality STEAM learning experiences. Made possible by generous support from the Eric and Jane Nord Family Fund and Verizon.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
Innovators for Purpose (iFp) is a Cambridge-based nonprofit that inspires high-potential, diverse young people to discover their passions, develop innovative mindsets and cultivate marketable skills to solve problems they care most about. Summer Studio teens are funded in part through the Mayor's Summer Youth Employment Program. The Cambridge Public Library STEAM Academy is part of Cambridge STEAM Initiative's efforts to enhance and expand students’ access to quality STEAM learning experiences. Made possible by generous support from the Eric and Jane Nord Family Fund and Verizon.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
Innovators for Purpose (iFp) is a Cambridge-based nonprofit that inspires high-potential, diverse young people to discover their passions, develop innovative mindsets and cultivate marketable skills to solve problems they care most about. Summer Studio teens are funded in part through the Mayor's Summer Youth Employment Program. The Cambridge Public Library STEAM Academy is part of Cambridge STEAM Initiative's efforts to enhance and expand students’ access to quality STEAM learning experiences. Made possible by generous support from the Eric and Jane Nord Family Fund and Verizon.