Drop-in Maker Studio (O'Neill)
Come to the Library to create something special! Use your own supplies or try out our equipment! You can use our 1-inch button maker, 2.5 inch button maker, 3-D Doodle pens, or Janome sewing machines. The Library will provide basic supplies.
This drop-in program is for people who feel comfortable using these machines on their own. The Library will not provide instruction. Anyone wishing to use the sewing machines must have completed a Sewing 101 training through the Library. Children under the age of 12 must be accompanied by an adult.
Drop-in Maker Studio (O'Neill)
Come to the Library to create something special! Use your own supplies or try out our equipment! You can use our 1-inch button maker, 2.5 inch button maker, 3-D Doodle pens, or Janome sewing machines. The Library will provide basic supplies.
This drop-in program is for people who feel comfortable using these machines on their own. The Library will not provide instruction. Anyone wishing to use the sewing machines must have completed a Sewing 101 training through the Library. Children under the age of 12 must be accompanied by an adult.
Cambridge Savings Bank and DivcoWest Donate $50,000 to Support Summer Empowerment Program for Cambridge Youth. City Partners with My Brother's Keeper
This summer, My Brother’s Keeper (MBK) Cambridge Task Force, in partnership with the City of Cambridge, launched a new Summer Empowerment Program for Cambridge youth. This program, which supported 50 young people in an interactive summer experience, was funded through $63,000 in City funds, $25,000 donated by Cambridge Savings Bank, and $25,000 donated by DivcoWest.
Print Making at The Hive
In this hands-on session, you’ll dive into traditional techniques using hand-carved blocks as well as modern methods with laser engraving. You’ll sketch and carve a design on a rubber linocut block and then print it onto paper. There will also be a demo on how Laser Cutters can be used to engrave print blocks
You must complete Hive Safety Training before registering for this workshop.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.
STEAM Academy: iFp Labs (Main)
In Innovators for Purpose (iFp) Labs, students dive into the exciting world of social robots—machines designed to interact, learn, and connect. From brainstorming ideas to building prototypes, students explore how AI and robotics can foster fairer, more inclusive communities. They design robots that serve as friendly companions, offering support, connection, and solutions to real-world challenges. Teens in 7th and 8th grade are invited to learn more and apply on the iFp website: Innovators for Purpose.
Skills Learned: Human-Centered Design, Mechanics, Electronics, Computer Programming, AI, and more.